import "pkg:/source/api/baserequest.bs"
import "pkg:/source/api/Image.bs"
import "pkg:/source/roku_modules/log/LogMixin.brs"
import "pkg:/source/utils/config.bs"
import "pkg:/source/utils/misc.bs"
sub init()
m.log = log.Logger("AudioPlayerView")
m.top.optionsAvailable = false
m.inScrubMode = false
m.lastRecordedPositionTimestamp = 0
m.scrubTimestamp = -1
m.currentBackdropUrl = ""
m.queueManager = m.global.queueManager
m.playlistTypeCount = m.queueManager.callFunc("getQueueUniqueTypes").count()
m.audioPlayer = m.global.audioPlayer
m.audioPlayer.observeField("state", "audioStateChanged")
m.audioPlayer.observeField("position", "audioPositionChanged")
m.audioPlayer.observeField("bufferingStatus", "bufferPositionChanged")
setupAnimationTasks()
setupButtons()
setupInfoNodes()
setupDataTasks()
setupScreenSaver()
applyTheme()
m.seekPosition.translation = [720 - (m.seekPosition.width / 2), m.seekPosition.translation[1]]
m.screenSaverTimeout = 300
m.LoadScreenSaverTimeoutTask.observeField("content", "onScreensaverTimeoutLoaded")
m.LoadScreenSaverTimeoutTask.control = "RUN"
m.di = CreateObject("roDeviceInfo")
' Write screen tracker for screensaver
WriteAsciiFile("tmp:/scene.temp", "nowplaying")
MoveFile("tmp:/scene.temp", "tmp:/scene")
loadButtons()
pageContentChanged()
setShuffleIconState()
setLoopButtonImage()
' Set lastFocus for JRScreen lifecycle management
m.top.lastFocus = m.buttons
end sub
sub applyTheme()
constants = m.global.constants
m.seekBar.color = constants.colorBlack + constants.alpha60
m.bufferPosition.color = constants.colorBackgroundSecondary
m.playPosition.color = constants.colorSecondary
m.thumb.blendColor = constants.colorPrimary
end sub
sub onScreensaverTimeoutLoaded()
data = m.LoadScreenSaverTimeoutTask.content
m.LoadScreenSaverTimeoutTask.unobserveField("content")
if isValid(data)
m.screenSaverTimeout = data
end if
end sub
sub setupScreenSaver()
m.screenSaverBackground = m.top.FindNode("screenSaverBackground")
' Album Art Screensaver
m.screenSaverAlbumCover = m.top.FindNode("screenSaverAlbumCover")
m.screenSaverAlbumAnimation = m.top.findNode("screenSaverAlbumAnimation")
m.screenSaverAlbumCoverFadeIn = m.top.findNode("screenSaverAlbumCoverFadeIn")
' Audio Screensaver
m.PosterOne = m.top.findNode("PosterOne")
m.PosterOne.uri = "pkg:/images/branding/logo.png"
m.BounceAnimation = m.top.findNode("BounceAnimation")
m.PosterOneFadeIn = m.top.findNode("PosterOneFadeIn")
end sub
sub setupAnimationTasks()
m.playPositionAnimation = m.top.FindNode("playPositionAnimation")
m.playPositionAnimationWidth = m.top.FindNode("playPositionAnimationWidth")
m.bufferPositionAnimation = m.top.FindNode("bufferPositionAnimation")
m.bufferPositionAnimationWidth = m.top.FindNode("bufferPositionAnimationWidth")
end sub
' Creates tasks to gather data needed to render Scene and play song
sub setupDataTasks()
' Load meta data
m.LoadMetaDataTask = CreateObject("roSGNode", "LoadItemsTask")
m.LoadMetaDataTask.itemsToLoad = "metaData"
' Load audio stream
m.LoadAudioStreamTask = CreateObject("roSGNode", "LoadItemsTask")
m.LoadAudioStreamTask.itemsToLoad = "audioStream"
m.LoadScreenSaverTimeoutTask = CreateObject("roSGNode", "LoadScreenSaverTimeoutTask")
end sub
' Setup playback buttons, default to Play button selected
sub setupButtons()
m.buttons = m.top.findNode("buttons")
' Get button references for later use
m.playButton = m.buttons.findNode("play")
m.shuffleButton = m.buttons.findNode("shuffle")
m.repeatButton = m.buttons.findNode("repeat")
' If we're playing a mixed playlist, remove the shuffle and repeat buttons
if m.playlistTypeCount > 1
if isValid(m.shuffleButton)
m.buttons.removeChild(m.shuffleButton)
m.shuffleButton = invalid
end if
if isValid(m.repeatButton)
m.buttons.removeChild(m.repeatButton)
m.repeatButton = invalid
end if
end if
' Set default focus to play button (index 1)
m.buttons.buttonFocused = 1
' Center button group horizontally
m.buttons.callFunc("center")
' Observe button selection
m.buttons.observeField("buttonSelected", "onButtonSelected")
end sub
' Event handler when user selects a button via OK key
sub onButtonSelected()
buttonIndex = m.buttons.buttonSelected
button = m.buttons.getChild(buttonIndex)
if not isValid(button) then return
if button.id = "play"
playAction()
else if button.id = "previous"
previousClicked()
else if button.id = "next"
nextClicked()
else if button.id = "shuffle"
shuffleClicked()
else if button.id = "repeat"
loopClicked()
end if
end sub
sub setupInfoNodes()
m.albumCover = m.top.findNode("albumCover")
m.playPosition = m.top.findNode("playPosition")
m.bufferPosition = m.top.findNode("bufferPosition")
m.seekBar = m.top.findNode("seekBar")
m.thumb = m.top.findNode("thumb")
m.positionTimestamp = m.top.findNode("positionTimestamp")
m.seekPosition = m.top.findNode("seekPosition")
m.seekTimestamp = m.top.findNode("seekTimestamp")
m.totalLengthTimestamp = m.top.findNode("totalLengthTimestamp")
end sub
sub bufferPositionChanged()
if m.inScrubMode then return
if not isValid(m.audioPlayer.bufferingStatus)
bufferPositionBarWidth = m.seekBar.width
else
bufferPositionBarWidth = m.seekBar.width * m.audioPlayer.bufferingStatus.percentage
end if
' Ensure position bar is never wider than the seek bar
if bufferPositionBarWidth > m.seekBar.width
bufferPositionBarWidth = m.seekBar.width
end if
' Use animation to make the display smooth
m.bufferPositionAnimationWidth.keyValue = [m.bufferPosition.width, bufferPositionBarWidth]
m.bufferPositionAnimation.control = "start"
end sub
sub audioPositionChanged()
stopLoadingSpinner()
if m.audioPlayer.position = 0
m.playPosition.width = 0
end if
if not isValid(m.audioPlayer.position)
playPositionBarWidth = 0
else if not isValid(m.songDuration)
playPositionBarWidth = 0
else
songPercentComplete = m.audioPlayer.position / m.songDuration
playPositionBarWidth = m.seekBar.width * songPercentComplete
end if
' Ensure position bar is never wider than the seek bar
if playPositionBarWidth > m.seekBar.width
playPositionBarWidth = m.seekBar.width
end if
if not m.inScrubMode
moveSeekbarThumb(playPositionBarWidth)
' Change the seek position timestamp
m.seekTimestamp.text = secondsToTimestamp(m.audioPlayer.position, false)
end if
' Use animation to make the display smooth
m.playPositionAnimationWidth.keyValue = [m.playPosition.width, playPositionBarWidth]
m.playPositionAnimation.control = "start"
' Update displayed position timestamp
if isValid(m.audioPlayer.position)
m.lastRecordedPositionTimestamp = m.audioPlayer.position
m.positionTimestamp.text = secondsToTimestamp(m.audioPlayer.position, false)
else
m.lastRecordedPositionTimestamp = 0
m.positionTimestamp.text = "0:00"
end if
' Only fall into screensaver logic if the user has screensaver enabled in Roku settings
if m.screenSaverTimeout > 0
if m.di.TimeSinceLastKeypress() >= m.screenSaverTimeout - 2
if not screenSaverActive()
startScreenSaver()
end if
end if
end if
end sub
function screenSaverActive() as boolean
return m.screenSaverBackground.visible or m.screenSaverAlbumCover.opacity > 0 or m.PosterOne.opacity > 0
end function
sub startScreenSaver()
m.screenSaverBackground.visible = true
m.top.overhangVisible = false
if m.albumCover.uri = ""
' Audio Logo Screensaver
m.PosterOne.visible = true
m.PosterOneFadeIn.control = "start"
m.BounceAnimation.control = "start"
else
' Album Art Screensaver
m.screenSaverAlbumCoverFadeIn.control = "start"
m.screenSaverAlbumAnimation.control = "start"
end if
end sub
sub endScreenSaver()
m.PosterOneFadeIn.control = "pause"
m.screenSaverAlbumCoverFadeIn.control = "pause"
m.screenSaverAlbumAnimation.control = "pause"
m.BounceAnimation.control = "pause"
m.screenSaverBackground.visible = false
m.screenSaverAlbumCover.opacity = 0
m.PosterOne.opacity = 0
m.top.overhangVisible = true
end sub
sub audioStateChanged()
' Update play/pause button icon based on audio state
if isValid(m.playButton)
if m.audioPlayer.state = "playing"
m.playButton.icon = "pkg:/images/icons/pause.png"
else
m.playButton.icon = "pkg:/images/icons/play.png"
end if
end if
' Song Finished, attempt to move to next song
if m.audioPlayer.state = "finished"
' User has enabled single song loop, play current song again
if m.audioPlayer.loopMode = "one"
m.scrubTimestamp = -1
playAction()
exitScrubMode()
return
end if
if m.queueManager.callFunc("getPosition") < m.queueManager.callFunc("getCount") - 1
m.top.state = "finished"
else
' We are at the end of the song queue
' User has enabled loop for entire song queue, move back to first song
if m.audioPlayer.loopMode = "all"
m.queueManager.callFunc("setPosition", -1)
LoadNextSong()
return
end if
' Return to previous screen
m.top.state = "finished"
end if
end if
end sub
function playAction() as boolean
if m.audioPlayer.state = "playing"
m.audioPlayer.control = "pause"
if isValid(m.playButton)
m.playButton.icon = "pkg:/images/icons/play.png"
end if
' Allow screen to go to real screensaver
WriteAsciiFile("tmp:/scene.temp", "nowplaying-paused")
MoveFile("tmp:/scene.temp", "tmp:/scene")
else if m.audioPlayer.state = "paused"
m.audioPlayer.control = "resume"
if isValid(m.playButton)
m.playButton.icon = "pkg:/images/icons/pause.png"
end if
' Write screen tracker for screensaver
WriteAsciiFile("tmp:/scene.temp", "nowplaying")
MoveFile("tmp:/scene.temp", "tmp:/scene")
else if m.audioPlayer.state = "finished"
m.audioPlayer.control = "play"
if isValid(m.playButton)
m.playButton.icon = "pkg:/images/icons/pause.png"
end if
' Write screen tracker for screensaver
WriteAsciiFile("tmp:/scene.temp", "nowplaying")
MoveFile("tmp:/scene.temp", "tmp:/scene")
end if
return true
end function
function previousClicked() as boolean
currentQueuePosition = m.queueManager.callFunc("getPosition")
if currentQueuePosition = 0 then return false
if m.playlistTypeCount > 1
previousItem = m.queueManager.callFunc("getItemByIndex", currentQueuePosition - 1)
previousItemType = m.queueManager.callFunc("getItemType", previousItem)
if previousItemType <> "audio"
m.audioPlayer.control = "stop"
m.global.sceneManager.callFunc("clearPreviousScene")
m.queueManager.callFunc("moveBack")
m.queueManager.callFunc("playQueue")
return true
end if
end if
exitScrubMode()
m.lastRecordedPositionTimestamp = 0
m.positionTimestamp.text = "0:00"
if m.audioPlayer.state = "playing"
m.audioPlayer.control = "stop"
end if
' Reset loop mode due to manual user interaction
if m.audioPlayer.loopMode = "one"
resetLoopModeToDefault()
end if
m.queueManager.callFunc("moveBack")
pageContentChanged()
return true
end function
sub resetLoopModeToDefault()
m.audioPlayer.loopMode = ""
setLoopButtonImage()
end sub
function loopClicked() as boolean
if m.audioPlayer.loopMode = ""
m.audioPlayer.loopMode = "all"
else if m.audioPlayer.loopMode = "all"
m.audioPlayer.loopMode = "one"
else
m.audioPlayer.loopMode = ""
end if
setLoopButtonImage()
return true
end function
sub setLoopButtonImage()
if not isValid(m.repeatButton) then return
if m.audioPlayer.loopMode = "all"
' Repeat all - use repeat.png with active state
m.repeatButton.icon = "pkg:/images/icons/repeat.png"
m.repeatButton.selected = true
else if m.audioPlayer.loopMode = "one"
' Repeat one - use repeat-1.png with active state
m.repeatButton.icon = "pkg:/images/icons/repeat-1.png"
m.repeatButton.selected = true
else
' Repeat off - use repeat.png without active state
m.repeatButton.icon = "pkg:/images/icons/repeat.png"
m.repeatButton.selected = false
end if
end sub
function nextClicked() as boolean
if m.playlistTypeCount > 1
currentQueuePosition = m.queueManager.callFunc("getPosition")
if currentQueuePosition < m.queueManager.callFunc("getCount") - 1
nextItem = m.queueManager.callFunc("getItemByIndex", currentQueuePosition + 1)
nextItemType = m.queueManager.callFunc("getItemType", nextItem)
if nextItemType <> "audio"
m.audioPlayer.control = "stop"
m.global.sceneManager.callFunc("clearPreviousScene")
m.queueManager.callFunc("moveForward")
m.queueManager.callFunc("playQueue")
return true
end if
end if
end if
exitScrubMode()
m.lastRecordedPositionTimestamp = 0
m.positionTimestamp.text = "0:00"
' Reset loop mode due to manual user interaction
if m.audioPlayer.loopMode = "one"
resetLoopModeToDefault()
end if
if m.queueManager.callFunc("getPosition") < m.queueManager.callFunc("getCount") - 1
LoadNextSong()
end if
return true
end function
sub toggleShuffleEnabled()
m.queueManager.callFunc("toggleShuffle")
end sub
function findCurrentSongIndex(songList) as integer
if not isValidAndNotEmpty(songList) then return 0
for i = 0 to songList.count() - 1
if songList[i].id = m.queueManager.callFunc("getCurrentItem").id
return i
end if
end for
return 0
end function
function shuffleClicked() as boolean
currentSongIndex = findCurrentSongIndex(m.queueManager.callFunc("getUnshuffledQueue"))
toggleShuffleEnabled()
if not m.queueManager.callFunc("getIsShuffled")
' Shuffle off
if isValid(m.shuffleButton)
m.shuffleButton.selected = false
end if
m.queueManager.callFunc("setPosition", currentSongIndex)
setTrackNumberDisplay()
return true
end if
' Shuffle on
if isValid(m.shuffleButton)
m.shuffleButton.selected = true
end if
setTrackNumberDisplay()
return true
end function
sub setShuffleIconState()
if not isValid(m.shuffleButton) then return
if m.queueManager.callFunc("getIsShuffled")
m.shuffleButton.selected = true
else
m.shuffleButton.selected = false
end if
end sub
sub setTrackNumberDisplay()
setFieldTextValue("numberofsongs", tr("Track") + " " + tr("%1 of %2").Replace("%1", stri(m.queueManager.callFunc("getPosition") + 1).trim()).Replace("%2", stri(m.queueManager.callFunc("getCount")).trim()))
end sub
sub LoadNextSong()
if m.audioPlayer.state = "playing"
m.audioPlayer.control = "stop"
end if
exitScrubMode()
' Reset playPosition bar without animation
m.playPosition.width = 0
m.queueManager.callFunc("moveForward")
pageContentChanged()
end sub
' Update values on screen when page content changes
sub pageContentChanged()
m.LoadAudioStreamTask.control = "STOP"
currentItem = m.queueManager.callFunc("getCurrentItem")
m.LoadAudioStreamTask.itemId = currentItem.id
m.LoadAudioStreamTask.observeField("content", "onAudioStreamLoaded")
m.LoadAudioStreamTask.control = "RUN"
end sub
' If we have more than 1 song to play, set initial button states
sub loadButtons()
if m.queueManager.callFunc("getCount") > 1
' Set initial loop/repeat button state
setLoopButtonImage()
end if
end sub
sub onAudioStreamLoaded()
stopLoadingSpinner()
data = m.LoadAudioStreamTask.content[0]
m.LoadAudioStreamTask.unobserveField("content")
if isValid(data) and data.count() > 0
' Reset buffer bar without animation
m.bufferPosition.width = 0
useMetaTask = false
currentItem = m.queueManager.callFunc("getCurrentItem")
if not isValid(currentItem.RunTimeTicks)
useMetaTask = true
end if
if not isValid(currentItem.AlbumArtist)
useMetaTask = true
end if
if not isValid(currentItem.name)
useMetaTask = true
end if
if not isValid(currentItem.Artists)
useMetaTask = true
end if
' Set backdrop immediately from available data (will be set once in onMetaDataLoaded if useMetaTask = true)
if not useMetaTask
' We have all data, set backdrop now from parent backdrop
if isValid(currentItem.ParentBackdropItemId) and isValid(currentItem.ParentBackdropImageTags) and currentItem.ParentBackdropImageTags.count() > 0
localDevice = m.global.device
backdropUri = ImageURL(currentItem.ParentBackdropItemId, "Backdrop", { "maxHeight": localDevice.uiResolution[1], "maxWidth": localDevice.uiResolution[0], "tag": currentItem.ParentBackdropImageTags[0] })
m.log.info("Backdrop change (immediate): old=", m.currentBackdropUrl, "new=", backdropUri)
m.currentBackdropUrl = backdropUri
m.global.sceneManager.callFunc("setBackgroundImage", backdropUri)
else
m.log.info("Backdrop change (immediate): old=", m.currentBackdropUrl, "new=(empty)")
m.currentBackdropUrl = ""
m.global.sceneManager.callFunc("setBackgroundImage", "")
end if
end if
' If we don't have enough data to populate the screen, load metadata (which will also set backdrop)
if useMetaTask
m.LoadMetaDataTask.itemId = currentItem.id
m.LoadMetaDataTask.observeField("content", "onMetaDataLoaded")
m.LoadMetaDataTask.control = "RUN"
else
' poster image
if isValid(currentItem.AlbumId) and isValid(currentItem.AlbumPrimaryImageTag) and currentItem.AlbumPrimaryImageTag <> ""
' use primary album image
setPosterImage(ImageURL(currentItem.AlbumId, "Primary", { "maxHeight": 500, "maxWidth": 500, "tag": currentItem.AlbumPrimaryImageTag }))
else if isValid(currentItem.ImageTags) and currentItem.ImageTags["Primary"] <> invalid
' use primary poster image
setPosterImage(ImageURL(currentItem.id, "Primary", { "maxHeight": 500, "maxWidth": 500, "tag": currentItem.ImageTags["Primary"] }))
else
' no poster available, show placeholder image
setPosterImage("pkg:/images/icons/album.png")
end if
setScreenTitle(currentItem)
setOnScreenTextValues(currentItem)
m.songDuration = currentItem.RunTimeTicks / 10000000.0
' Update displayed total audio length
m.totalLengthTimestamp.text = ticksToHuman(currentItem.RunTimeTicks)
end if
m.audioPlayer.content = data
m.audioPlayer.control = "none"
m.audioPlayer.control = "play"
end if
end sub
sub onMetaDataLoaded()
data = m.LoadMetaDataTask.content[0]
m.LoadMetaDataTask.unobserveField("content")
if isValid(data) and data.count() > 0 and isValid(data.json)
' Set backdrop with fallback strategy: artist backdrop → parent backdrop → clear
backdropSet = false
localDevice = m.global.device
' Try artist backdrop first (preferred)
if isValid(data.json.ArtistItems) and isValid(data.json.ArtistItems[0]) and isValid(data.json.ArtistItems[0].id)
artist = data.json.ArtistItems[0]
if isValid(artist.BackdropImageTags) and artist.BackdropImageTags.count() > 0
backdropUri = ImageURL(artist.id, "Backdrop", { "maxHeight": localDevice.uiResolution[1], "maxWidth": localDevice.uiResolution[0], "tag": artist.BackdropImageTags[0] })
m.log.info("Backdrop change (artist): old=", m.currentBackdropUrl, "new=", backdropUri)
m.currentBackdropUrl = backdropUri
m.global.sceneManager.callFunc("setBackgroundImage", backdropUri)
backdropSet = true
end if
end if
' Fall back to parent backdrop if no artist backdrop
if not backdropSet
if isValid(data.json.ParentBackdropItemId) and isValid(data.json.ParentBackdropImageTags) and data.json.ParentBackdropImageTags.count() > 0
backdropUri = ImageURL(data.json.ParentBackdropItemId, "Backdrop", { "maxHeight": localDevice.uiResolution[1], "maxWidth": localDevice.uiResolution[0], "tag": data.json.ParentBackdropImageTags[0] })
m.log.info("Backdrop change (parent): old=", m.currentBackdropUrl, "new=", backdropUri)
m.currentBackdropUrl = backdropUri
m.global.sceneManager.callFunc("setBackgroundImage", backdropUri)
backdropSet = true
end if
end if
' Clear backdrop if no valid source found
if not backdropSet
m.log.info("Backdrop change (clear): old=", m.currentBackdropUrl, "new=(empty)")
m.currentBackdropUrl = ""
m.global.sceneManager.callFunc("setBackgroundImage", "")
end if
setPosterImage(data.posterURL)
setScreenTitle(data.json)
setOnScreenTextValues(data.json)
if isValid(data.json.RunTimeTicks)
m.songDuration = data.json.RunTimeTicks / 10000000.0
' Update displayed total audio length
m.totalLengthTimestamp.text = ticksToHuman(data.json.RunTimeTicks)
end if
end if
end sub
' Set poster image on screen
sub setPosterImage(posterURL)
if isValid(posterURL)
if m.albumCover.uri <> posterURL
if posterURL = "pkg:/images/icons/album.png"
constants = m.global.constants
' color the white album placeholder to match theme
m.albumCover.blendColor = constants.colorTextSecondary
m.screenSaverAlbumCover.blendColor = constants.colorTextSecondary
else
' reset blend color to default white
m.albumCover.blendColor = "0xFFFFFFFF"
m.screenSaverAlbumCover.blendColor = "0xFFFFFFFF"
end if
m.albumCover.uri = posterURL
m.screenSaverAlbumCover.uri = posterURL
end if
end if
end sub
' Set screen's title text
sub setScreenTitle(json)
newTitle = ""
if isValid(json)
if isValid(json.AlbumArtist)
newTitle = json.AlbumArtist
end if
if isValid(json.AlbumArtist) and isValid(json.name)
newTitle = newTitle + " / "
end if
if isValid(json.name)
newTitle = newTitle + json.name
end if
end if
if m.top.overhangTitle <> newTitle
m.top.overhangTitle = newTitle
end if
end sub
' Populate on screen text variables
sub setOnScreenTextValues(json)
if isValid(json)
if m.playlistTypeCount = 1
setTrackNumberDisplay()
end if
setFieldTextValue("artist", json.Artists[0])
setFieldTextValue("song", json.name)
end if
end sub
' processScrubAction: Handles +/- seeking for the audio trickplay bar
'
' @param {integer} seekStep - seconds to move the trickplay position (negative values allowed)
sub processScrubAction(seekStep as integer)
' Prepare starting playStart property value
if m.scrubTimestamp = -1
m.scrubTimestamp = m.lastRecordedPositionTimestamp
end if
' Don't let seek to go past the end of the song
if m.scrubTimestamp + seekStep > m.songDuration - 5
return
end if
if seekStep > 0
' Move seek forward
m.scrubTimestamp += seekStep
else if m.scrubTimestamp >= Abs(seekStep)
' If back seek won't go below 0, move seek back
m.scrubTimestamp += seekStep
else
' Back seek would go below 0, set to 0 directly
m.scrubTimestamp = 0
end if
' Move the seedbar thumb forward
songPercentComplete = m.scrubTimestamp / m.songDuration
playPositionBarWidth = m.seekBar.width * songPercentComplete
moveSeekbarThumb(playPositionBarWidth)
' Change the displayed position timestamp
m.seekTimestamp.text = secondsToTimestamp(m.scrubTimestamp, false)
end sub
' resetSeekbarThumb: Resets the thumb to the playing position
'
sub resetSeekbarThumb()
m.scrubTimestamp = -1
moveSeekbarThumb(m.playPosition.width)
end sub
' moveSeekbarThumb: Positions the thumb on the seekbar
'
' @param {float} playPositionBarWidth - width of the play position bar
sub moveSeekbarThumb(playPositionBarWidth as float)
' Center the thumb on the play position bar
thumbPostionLeft = playPositionBarWidth - 10
' Don't let thumb go below 0
if thumbPostionLeft < 0 then thumbPostionLeft = 0
' Don't let thumb go past end of seekbar
if thumbPostionLeft > m.seekBar.width - 25
thumbPostionLeft = m.seekBar.width - 25
end if
' Move the thumb
m.thumb.translation = [thumbPostionLeft, m.thumb.translation[1]]
' Move the seek position element so it follows the thumb
m.seekPosition.translation = [720 + thumbPostionLeft - (m.seekPosition.width / 2), m.seekPosition.translation[1]]
end sub
' exitScrubMode: Moves player out of scrub mode state, resets back to standard play mode
'
sub exitScrubMode()
m.buttons.callFunc("focus")
m.thumb.setFocus(false)
if m.seekPosition.visible
m.seekPosition.visible = false
end if
resetSeekbarThumb()
m.inScrubMode = false
m.thumb.visible = false
end sub
' Process key press events
function onKeyEvent(key as string, press as boolean) as boolean
' Key bindings for remote control buttons
if press
' If user presses key to turn off screensaver, don't do anything else with it
if screenSaverActive()
endScreenSaver()
return true
end if
' Key Event handler when m.thumb is in focus
if m.thumb.hasFocus()
if key = "right"
m.inScrubMode = true
processScrubAction(10)
return true
end if
if key = "left"
m.inScrubMode = true
processScrubAction(-10)
return true
end if
if key = "OK" or key = "play"
if m.inScrubMode
startLoadingSpinner()
m.inScrubMode = false
m.audioPlayer.seek = m.scrubTimestamp
return true
end if
return playAction()
end if
end if
if key = "play"
return playAction()
end if
if key = "up"
if not m.thumb.visible
m.thumb.visible = true
end if
if not m.seekPosition.visible
m.seekPosition.visible = true
end if
m.thumb.setFocus(true)
m.buttons.setFocus(false)
return true
end if
if key = "down"
if m.thumb.visible
exitScrubMode()
end if
return true
end if
if key = "back"
m.audioPlayer.control = "stop"
m.audioPlayer.loopMode = ""
else if key = "rewind"
return previousClicked()
else if key = "fastforward"
return nextClicked()
end if
end if
return false
end function
sub OnScreenHidden()
' Write screen tracker for screensaver
WriteAsciiFile("tmp:/scene.temp", "")
MoveFile("tmp:/scene.temp", "tmp:/scene")
end sub